
Hi, I'm Jérémy Bomont !
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I'm game designer currently graduating from ESMA - Toulouse.
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I live to solve problems and learn things. I'm not afraid of the unknown. I'll make my way through, and at the end of the day, I'll know one more thing.
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I do my best to be trustable and reliable. That's why I spend a lot of energy communincating with the team. I also have engine and programming skills, so I can always be useful.
I'm excited to join a project that will challenge me and a team from which I will learn !
Work experience

Tactical MMORPG
Dofus
Role : Game designer
Team size : ~ 70 including 8 game designers
Duration : 6 months
Technology : Flash then Unity
Dofus is a well known french MMORPG that has been live since 2004. For its 20th birthday, Dofus has been given a second lease of life : Switching its engine to Unity.
My projects

Cooperative city builder
Babel
Role : Game designer & Programmer
Team size : 10
Duration : 10 months (ongoing)
Technology : Unreal engine 5 + dedicated server for two PCs
Struck by a sandstorm, two small desert tribes have lost everything . With another player, rebuild the city, unite the tribes, upgrade your buildings, and get ready to face the next storm ! You will enjoy your shared city ... while it lasts.
Stealth escape game on a sitcom set
Deathly Anthology
Role : Game designer & Programmer
Team size : 5
Duration : 5 months
Technology : Unity for PC

You are the latest protagonist of Deathly Anthology, the death making Anthology. Your only compagny ? Visionary, the AI Camera ! Will you obey and do as you're told, or will you defy the dangers in the backstages ?