Context
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Dofus is a twenty years old tactical RPG. For all of its lifetime, it's been developped with a flash based custom engine. However, this technology is not supported anymore since 2020. However, this was the perfect opportunity for the Dofus team to take on a very challenging project : porting the game to Unity.
My missions
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As I joined the team 6 months before the release, my tasks were heavily related to the porting and its side effects.
I've dealt with issues such as :
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Designing and integrating objectives and spells for the Gladiatrool fight
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Writing descriptions and integrating items
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Developing a tool to detect issues with dialog pictograms
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Integrating in game tools for the 20 Years Games Tournament
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Designing snapshots for the Back To Rush event
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Routine tasks (data debug, misc integration, etc...)
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If you want a more technical insight, here's a focus below :
Special thanks
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Thanks to Lazuli Combes, who's been my co intern these six months. Things would've been way less funny without you.
Thanks to the whole game design team for teaching me, especially Bruno Martin who's been my main referee for everything related to narration.
Thanks to the twelve Ankama House inhabitants I've met and lived with for six months. It was incredible to live with you.
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