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Visionary is watching you

You may leave

You may not be elsewhere

Thriller

Escape Game

Infiltration

Solo

PC

Context

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Deathly Anthology is a second year group project at ESMA - Toulouse. As a team of five, we had five months to develop a thriller / horror game.

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We've bet on the cringe factor. We chose to set the game on a sitcom set, overhauled by Visionary, the AI Camera. We aimed to make the player uneasy, but if they try to escape the set, they better be stealthy. Visionary has eyes everywhere

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You are the latest protagonist of Deathly Anthology, the death making Anthology. Your only compagny ? Visionary, the AI Camera ! Will you obey and do as you're told, or will you defy the dangers in the backstages ?

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The stage, warm an comfy ...

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... and the backstages, cold and lethal

My missions

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During the preproduction of Deathly Anthology, I've been working on the game design, and was mainly focused on the narrative. When the production started, I've also took charge of half the gameplay programming.

I've dealt with issues such as :

  • Designing story and space together to make them fit smoothly

  • Narrative character design

  • Writing and dubing all voice lines

  • Developping 3Cs (camera, character, controller)

  • Developping the interaction system

  • Developping integration pipelines

  • Procedurally animating Visionary

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If you want a more technical insight, here's a focus below :

Giving life to Visionary

Procedural animations using custom physics simulation

Optimize a closed hearing plot

Refining the level design to make it fit in space and time

Special thanks

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Thanks to Antoine Jean, who've been co game designer and co programmer with me. Sharing is really helpful to stay sane !

Thanks to Adrien Cacheux, Clément Debert, and Pierre Neissen, our artistic team without whom the game would still be grayboxes !

And thanks to ESMA and my teachers for making this project possible. Especially Grégoire Vannier, for sharing his tools and being demanding, helping me giving all I got !

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